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hentaiwriter

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Pretty good game and the procedural aspect is really neat, the visuals are great too, as is the auto-aim setup (since let's be real, no one needs to aim when playing most bullet hell games, the focus is on dodging bullets)

The only main pain point I would say is that once you beat a group of enemies (or if you died), it'd be great if the bullets on-screen went away; as it is, it almost encourages me to kill all *but* one enemy, wait for the bullets to go away so I can get gems, *then* kill that remaining enemy, which kinda slows down the pace of the game some when I want to just blow everything up.

I'd even be fine with enemies coming in in waves automatically, instead of waiting until you kill the last enemy, to keep the pace of the game going; it would encourage players to wipe out enemies faster so they get that "bullet clear" which would only happen if all enemies were wiped out, before they got overwhelmed with enemies.

Also, as a suggestion, maybe the green arrow powerup could increase the % of gems dropped from enemies or your firing rate so players get something immediately tangible instead of a ??? factor that might not have an effect before they die?

Really nice job, deserved front page :)

EDIT: You know, it'd be really good if Newgrounds let us reply to replies to our reviews!

All that you wrote about in your reply though sounds like a really good idea , looking forward to your future games :D

bandaloo responds:

glad you like it! thanks for the generous rating and amazing feedback :)

it's a very good point about the bullets persisting between rounds, which encourages the weird strategy where you slow down before killing the last guy. adding some sort of time based bonus for quickly finishing waves would let me justify it. but as it stands now, i find myself waiting around for bullets to clear too. the only exception is if i just popped a hyper and i don't want to waste it, so i push forward even if it means the screen is covered. (if you hold your fire, the hyper drains slower, so the former strategy still kind of works)

when you get hit there's a small bullet cancel around you but i should probably make it bigger.

as someone suggested, i'm going to prevent the luck bubbles from spawning during boss rush. it was fun to make it a sort of ??? factor but in retrospect it feels a little pretentious. it works like this:

the more luck you have, more bosses will drop 3 bubbles instead of 2, you'll see more ❤️2, more A and S tier companions, and more hyper bubbles with high percentages. once you get 10 luck they stop spawning, and the luck drop will be replaced one of the other items. i was wary about "permanent" upgrades because i wasn't sure i'd be able to balance it, but i might do something like that for the follow-up game. maybe increased maximum hyper, or drone type guys that move with you like gradius and other games.

Extremely promising, can't wait to see future demos from this dev.

One of the first games I ever played on Newgrounds, back in 2001. Still have fond memories of it and the background song too. Used to spam the nitro boost until it filled the whole screen and lagged my computer to death.

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You should post this on Tumblr so I can reblog it!

DJEvilNeon responds:

I think I'll do that :P thanks!